Making UI work in a product where UI isn’t the main attraction.
Exight builds real-time 3D experiences for high-value products and spaces. Unlike conventional digital products, the interface wasn’t the destination, exploration was. Designing my first desktop application and first 3D product meant balancing two needs: keeping the UI quiet enough for the 3D world to remain in focus, while creating a refined visual language that positioned the product in the premium segment.
Client
Exight
Ownership
Product Design / UI Kit
Platforms
3D Desktop App (Unreal Engine)
Year
2025

I designed the UI as a supporting layer: appearing when needed and receding when it wasn’t.

Spatial controls had to stay accessible without covering the space they controlled.
I structured location layers, navigation and controls around the 3D scene, keeping information accessible without covering the environment users were there to explore.

Making dense filtering work without turning 3D into a backdrop
I designed the filtering experience to keep users connected to the building while narrowing apartments across price, area, floor, orientation and availability.

I didn’t force every task into 3D
Spatial exploration works when context matters. A list works better when comparison matters.

One visual language, across very different 3D experiences
I built the interface around reusable patterns for navigation, controls, information and overlays — flexible enough to support both information-heavy real estate and presentation-led yacht experiences.




