Making UI work in a product where UI isn’t the main attraction.

Exight builds real-time 3D experiences for high-value products and spaces. Unlike conventional digital products, the interface wasn’t the destination, exploration was. Designing my first desktop application and first 3D product meant balancing two needs: keeping the UI quiet enough for the 3D world to remain in focus, while creating a refined visual language that positioned the product in the premium segment.

Client

Exight

Ownership

Product Design / UI Kit

Platforms

3D Desktop App (Unreal Engine)

Year

2025

3D Architecture Visalization Desktop App cover

The interface had to be useful without demanding attention

Traditional interfaces are designed around screens, containers and content. Here, the primary content was a space users needed to move through. Search, filters, navigation and specifications still had to be accessible, but every persistent panel competed with the experience underneath.

The interface had to be useful without demanding attention

Traditional interfaces are designed around screens, containers and content. Here, the primary content was a space users needed to move through. Search, filters, navigation and specifications still had to be accessible, but every persistent panel competed with the experience underneath.

I designed the UI as a supporting layer: appearing when needed and receding when it wasn’t.

Spatial controls had to stay accessible without covering the space they controlled.

I structured location layers, navigation and controls around the 3D scene, keeping information accessible without covering the environment users were there to explore.


Making dense filtering work without turning 3D into a backdrop

I designed the filtering experience to keep users connected to the building while narrowing apartments across price, area, floor, orientation and availability.

I didn’t force every task into 3D

Spatial exploration works when context matters. A list works better when comparison matters.

One visual language, across very different 3D experiences

I built the interface around reusable patterns for navigation, controls, information and overlays — flexible enough to support both information-heavy real estate and presentation-led yacht experiences.

© 2026 Elifsu Tanyeri

© 2026 Elifsu Tanyeri

© 2026 Elifsu Tanyeri

Designed by me, developed by me & AI

Designed by me, developed by me & AI

Designed by me, developed by me & AI